Tuesday, 19 August 2014

The Storming of Bastille Round 3

Silence dominated the great hall as the censer bearing servitors took their place at the altar. The fumes curled and twisted around the mighty being knelt before them, its head bowed in prayer. 

"I shall purge the unclean. I am the bringer of fire and light. Where my hand falls, none shall stand." intoned the warrior in gold.

"We stand with you." The voices of the Space Marines behind said as one.

The golden figure arose, and grasped the hammer laid before him. He turned to the assembled warriors of the Imperial Fists and raised the mighty weapon above his head.

"Brothers. The arch enemy hammers at our gates. As Lord Dorn once defended the Imperium form Chaos, so now must we protect the citizens of Hive Primus. Arm yourselves, steel your souls, this will be a fight like no other." Lysander, First Captain of the Imperial Fists marched down the aisle, his stern face fixed on the horizon. Before him, the balcony overlooking the square flickered with eery light. Outside, the skies had turned dark and unnatural shadows cast themselves about. The screams of those whose own nightmares were besieging their minds filled the air. Chaplain Lo Chang appeared at Lysanders shoulder.

"Our scouts have reported the location of the enemy. The Black Legion have established a portal at Bastion XIV" he said.

"Then we have our target. Notify Inquisitor Vindomus we are moving out of the Hive. Order all remaining militia forces to hold the north gate. Vindomus has put Knight Paladin Tywin at our disposal, inform House Lannister of our plan."

"It will be done, Captain."

With that, Lysander turned and began preparations for war.

So, this round has been interesting!

Several alliances were temporarily brokered, notably between the Black Legion and the Chaos Daemons, the Tau and Dark Eldar and the Imperial Stars and Charcarodons. In the manner of the outbreak of WWI, each attack triggered an aggressive response from the allies, leading to two huge battles!

 As you can see, lots of attacks on the Imperial held worlds! As it happens, when designing the campaign rules, I had stipulated that base hexes could only be attacked from and adjacent hex, and not from a space port, but we were so taken aback at how quickly the map moves escalated, that we just went with it!

Here are some pics from Sundays big battle day:

Game 1: Tactical Escalation, Imperial Stars and Charcarodons (4,200pts)  vs Tau and Dark Eldar (4,000pts).

Deployment: Short table edges meant limited maneuverability in such a big game! With the Tau and Dark Eldar needing to stay mobile, things were looking grim from the start for the Xenos!

Turn 1: The Xenos alliance attacks swiftly, but face a vast number of space marines, and their Stormlord!

The Imperial Stars take a defensive posture, daring the aliens to come to them!

Result: A win for the Imperial forces!

Game 2: The Scouring, Imperial Fists, Inquisition, Imperial Guard and Space Marines (4,000pts) vs Chaos Daemons and Chaos Space Marines (4,000pts).

Deployment: Ser Tywin of House Lannister holds the right flank alongside the forces of the Inquisition and Imperial Fists.

Captain Lysander drops onto the left flank right in the face of Be'lakor and his Balck Legion cronies. He proceeds to weather the storm of firepower and ultimately kill Be'lakor in hand to hand. The Black legion never got out of their corner thanks to his heroic efforts.

Meanwhile over on the right flank, Greater Daemons drop from the skies. Luckily, Ser Tywin is able to finish off the Bloodthirster, the traitor Knight and the Lord of Change in close combat thanks to a lucky roll for prescience! Though it turned out to be not so lucky for the caster, as the enemy knight toppled over and landed on top of his squad, killing them and the nearby scouts!

Attention turns to the Black Legion in the second half as a trio of Storm Talons scream in to finish off the traitor armour

Result: Victory to the Imperium!

All four attacking armies were driven off the worlds they had attacked ready for Phase 4 this Saturday!

Phase 4 will be a turning point in the campaign...

Lysander surveyed the battlefield. Few corpses littered the ground, the Daemons having vanished back into the warp and the Black Legion having fled his wrath. He had struggled with the shadow-creature, his blows simply vanishing through its incorporeal form, but as it had taken solid form, the Hammer of Dorn had struck true. Things could have gone very differently, Lysander knew now what manner of foe Vindomus had tracked.

Even now the Inquisitors men were sealing the warp-breach. Curiously, he had not been able to contact the Inquisitor herself, though he trusted his men to protect her should the arch enemy strike back. 

"My Lord, communciations are worsening, the warp clouds even the most minor of attempts" a disheveled looking Astropath said as he shambled up to Lysander.

"It is the warp portal, its essence clouds your mind" Lysander spoke, his eyes never leaving the burning husk of the traitor Knight.

"No my lord, with all due respect, it is not."


"The warp is resurgent across the system, this portal is powerful no doubt, but its influence is not that great."

"Then what is causing it" Lysanders eyes finally met the blind ones of the Astropath.

"I cannot explain my Lord. It as if something approaches through the Sea of Dreams. What I sense, is merely the bow wave of its presence."

"Return to Hive Primus. Consult your brethren. I would have answers immediately"

Lysander turned and headed towards the waiting Thunderhawk, his mind more troubled than ever...

Saturday, 2 August 2014

The Storming of Bastille


In this last fortnight, we at Asgard Wargames launched a 40k campaign! I think it's every hobbyists dream to play in campaign games, its a great driver of narrative for your forces and really brings your collection to life. With a slew of 40k players now using the store, it seemed right to break down those barriers and get them playing other people outside of their usual opponents!

So begins the Storming of Bastille...

Here is our map, showing the Bastille system. We used the Planetary Empires Rules but only allow movement between worlds via spaceports. Each player has 3 armies, a 2k, 1.5k and a 1k force. Each HQ must be unique but the armies can share miniatures!

In the above image, you can see how everyone deployed. Players nominate a supreme commander from their 2k army. Then roll a D6 and add the commanders Initiative. Players take turns in order of highest roll to lowest. In this case, Anth, our Daemon player rolled highest (Bloodthirsters have a very high initiative it seems!)

Anths Daemons (Red): Seized control of Kazhkut, a Death World and made their initial attacks on Bastille Prime, whilst repulsing an aggressive Tau invasion!

Dan's Dark Eldar (Purple) deploy next and seized the Hive World of Pasha, inflicting hideous tortures on the unsuspecting populace. Dan's forces also leapt onto the Tau Garrison force on the Agri World of Dremarr, but the survivors of the failed attack on Kazhkut arrived in time to force the Dark Eldar to flee (but not before spiriting away an unknown Relic!)

Black: Ste's Inquisition. I deployed my forces onto the primary world of Bastille Prime, and set about quickly reeducating the wayward populace. Word of multiple Chaos incursions in the outskirts has reached Inquisitor Aemilia Vindomus, who has ordered an all out attack as soon as possible!

Ben's Carcharodons (Grey), took control of the desert world of Ghado and made their presence known by issuing threats to the Orks of Waaagh! Mekamungus and the Chaos forces of Be'lakor! A blistering cross system strike failed to cripple the Orks though, whose mechanical walkers crushed their valiant attempt to repatriate the fortress world of Gendarme.

The Orks of Waaagh! Mekamungus immediately seized the fortress world of Gendarme, and its pristine bastions are soon covered in orkish "improovments"! Mekamungus sent his loyal(ish) forces to defend against the beakies and much blood was spilt, first campaign blood to the Orks!

The Tau (Sean, in light blue), seized the verdant agri-world of Dremarr, intent upon establishing a foothold on a world rich in resources. Initial forays in system met with disappointment, as an angry Daemon army refused their diplomatic overtures in favour of bloodshed! However, their successful defence of their home base led to a sudden ceasefire between the Dark Eldar and Tau, as the two xenos races promised to avoid each other in future!

Sam and his Chaos Space Marines (Brown), seized the world known as X-62-Tertius, a quarantined world. Quite what Abaddon and Be'lakor sought on this world is as yet unknown, but the Warmaster wasted no time in advancing upon the soil of Bastille prime itself.!

Finally, the penitent crusade of Imperial Stars (Rob, in green), seized the world of Launay, intending to use it as a base to support the imperial cause. Requesting to be observed by Inquisitor Vindomus herself, the Stars hope to expunge their earlier sins in glorious battle. Vinndomus welcomed the aid, and has issued her orders...

So that's it, Phase 1 and 2 complete! Join us soon for more tales from the Bastille Sector....